STEM Kit: Interactive Scoreboard for Competitive Games
- IONOW

- 5 days ago
- 3 min read

Bring school events and STEM learning together.
This Interactive Scoreboard turns scoring into a flexible, collaborative, and broadcast-ready experience.
Whether you’re running a tournament, hosting a livestream, or managing live voting, it delivers dynamic visuals and real-time control—without compromising on branding or reliability.
What is it?
The Interactive Scoreboard is a dynamic, real-time scoreboard for games and live streams.
Real-time interaction: Update scores, timers, and statuses with instant sync.
Multi-device control: Enter scores from an iPad, phone, or laptop.
Collaborative editing: Multiple authorized users can update without conflicts.
Dynamic branding: Change team names, upload logos, match school colors.
Stream-ready overlay: Crisp, broadcast-safe graphics for OBS or similar tools.
How it works (for events)
Join via QR code: Scan, enter a session code, and you’re in.
Set up teams: Add names, logos, and colors.
Go live: Input scores in real time; the display updates instantly.
Wrap up: Save results or export for recap posts and records.
Beyond games
Live voting and polls during assemblies or house competitions.
Fundraising tallies and donation “thermometers.”
Classroom leaderboards for quizzes and challenges.
Custom themes to align with school branding.
Turning it into a STEM Education Kit
The same system powers an engaging, hands-on classroom project that teaches coding, design, collaboration, and problem‑solving. Students learn by building their own version of the scoreboard—seeing their code drive a live display used at real school events.
What students learn
Computer science: Web fundamentals (HTML, CSS, JavaScript), client–server models, WebSockets, JSON.
Math and logic: State machines, timers, counters, and data validation.
Design and media: UI/UX for readability on screens and streams.
Collaboration: Version control, roles (UI, backend, QA), and testing.
Product thinking: Requirements, user roles, accessibility, branding.
Kit formats for different schedules
Starter Build (6–8 hours)
Outcome: Single-device scoreboard with editable team names and score buttons.
Concepts: HTML/CSS, basic JavaScript events and state.
Use it for: Class quizzes or a club showcase.
Real-Time Multi-Device (12–16 hours)
Outcome: Phones and tablets control one shared scoreboard over Wi‑Fi.
Concepts: Node.js, Socket.IO, JSON messages, session codes, QR join.
Use it for: Sports day scoring, interhouse competitions, live voting.
Stream-Ready Capstone (20–30 hours)
Outcome: Transparent overlay for OBS, branding, basic timer/periods, simple data persistence.
Concepts: Overlay-safe design, URL parameters, file handling, deployment basics.
Use it for: Broadcasting school matches, concerts, or eSports streams.
What the kit includes
Instructor guide: Step-by-step lesson plans, pacing options, and assessment rubrics.
Student workbooks: Short readings, checklists, and challenge prompts.
Starter code repos: Progressive checkpoints for each module.
Slide decks and demos: Visual walkthroughs and live coding examples.
Practice datasets and assets: School-friendly icons, logos, and color palettes.
Safety and privacy notes: Simple guidelines for device use and local networking.
Optional OBS bundle: Preconfigured scene with the scoreboard overlay.
Suggested lesson arc (12–16 hour track)
Lesson 1: Problem framing and UI sketch; build the basic layout.
Lesson 2: JavaScript state—increment/decrement scores; editable team names.
Lesson 3: Client–server basics; live sync with Socket.IO.
Lesson 4: QR join flow; mobile-first controls; accessibility checks.
Lesson 5: Stream overlay mode; dark/light themes; test in OBS.
Lesson 6: Showcase—students run a mini match, present design choices, and reflect.
Assessment and certification
Functionality demo: Does the scoreboard sync across devices reliably?
Code quality: Clear functions, comments, and basic error handling.
UX review: Readability on small screens and contrast on video backgrounds.
Extension challenge: Timer, penalties/fouls, or a theme switcher.
Certificate of completion: Optional badges for portfolios or college applications.
Implementation options
In-class module: 2–6 sessions embedded in CS or STEM courses.
Club or camp: A focused weekend/holiday build with a livestream finale.
Event-integrated: Students build it, then run it at sports day or an eSports night.
Technology requirements
Teacher laptop to host the server (or a simple cloud host).
Student laptops with modern browsers.
Phones/tablets for real-time control testing.
Optional: OBS installed on one machine for overlay testing.
Support and subscriptions
School subscription includes:
Curriculum updates and new templates (sports, quizzes, polls).
Technical support and teacher onboarding.
Cloud-hosted option for easy classroom access.
Student and teacher dashboards with role management.
Annual showcase event and project gallery.
Pricing tiers:
Starter (single class/club)
Standard (whole department, added support)
Campus (multi-department, custom branding, cloud hosting)
Contact Us
Bring live events to life and turn them into authentic STEM learning. Contact us to schedule a demo, get sample lessons, and explore school pricing. Your students can build the scoreboard that powers your next big game.
Email: info@ionow.co



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