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STEM Kit: Interactive Scoreboard for Competitive Games

  • Writer: IONOW
    IONOW
  • 5 days ago
  • 3 min read
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Bring school events and STEM learning together.


This Interactive Scoreboard turns scoring into a flexible, collaborative, and broadcast-ready experience.


Whether you’re running a tournament, hosting a livestream, or managing live voting, it delivers dynamic visuals and real-time control—without compromising on branding or reliability.


What is it?

The Interactive Scoreboard is a dynamic, real-time scoreboard for games and live streams.


  • Real-time interaction: Update scores, timers, and statuses with instant sync.

  • Multi-device control: Enter scores from an iPad, phone, or laptop.

  • Collaborative editing: Multiple authorized users can update without conflicts.

  • Dynamic branding: Change team names, upload logos, match school colors.

  • Stream-ready overlay: Crisp, broadcast-safe graphics for OBS or similar tools.


How it works (for events)

  1. Join via QR code: Scan, enter a session code, and you’re in.

  2. Set up teams: Add names, logos, and colors.

  3. Go live: Input scores in real time; the display updates instantly.

  4. Wrap up: Save results or export for recap posts and records.


Beyond games

  • Live voting and polls during assemblies or house competitions.

  • Fundraising tallies and donation “thermometers.”

  • Classroom leaderboards for quizzes and challenges.

  • Custom themes to align with school branding.


Turning it into a STEM Education Kit


The same system powers an engaging, hands-on classroom project that teaches coding, design, collaboration, and problem‑solving. Students learn by building their own version of the scoreboard—seeing their code drive a live display used at real school events.


What students learn

  • Computer science: Web fundamentals (HTML, CSS, JavaScript), client–server models, WebSockets, JSON.

  • Math and logic: State machines, timers, counters, and data validation.

  • Design and media: UI/UX for readability on screens and streams.

  • Collaboration: Version control, roles (UI, backend, QA), and testing.

  • Product thinking: Requirements, user roles, accessibility, branding.


Kit formats for different schedules

  • Starter Build (6–8 hours)

    • Outcome: Single-device scoreboard with editable team names and score buttons.

    • Concepts: HTML/CSS, basic JavaScript events and state.

    • Use it for: Class quizzes or a club showcase.

  • Real-Time Multi-Device (12–16 hours)

    • Outcome: Phones and tablets control one shared scoreboard over Wi‑Fi.

    • Concepts: Node.js, Socket.IO, JSON messages, session codes, QR join.

    • Use it for: Sports day scoring, interhouse competitions, live voting.

  • Stream-Ready Capstone (20–30 hours)

    • Outcome: Transparent overlay for OBS, branding, basic timer/periods, simple data persistence.

    • Concepts: Overlay-safe design, URL parameters, file handling, deployment basics.

    • Use it for: Broadcasting school matches, concerts, or eSports streams.


What the kit includes

  • Instructor guide: Step-by-step lesson plans, pacing options, and assessment rubrics.

  • Student workbooks: Short readings, checklists, and challenge prompts.

  • Starter code repos: Progressive checkpoints for each module.

  • Slide decks and demos: Visual walkthroughs and live coding examples.

  • Practice datasets and assets: School-friendly icons, logos, and color palettes.

  • Safety and privacy notes: Simple guidelines for device use and local networking.

  • Optional OBS bundle: Preconfigured scene with the scoreboard overlay.


Suggested lesson arc (12–16 hour track)

  • Lesson 1: Problem framing and UI sketch; build the basic layout.

  • Lesson 2: JavaScript state—increment/decrement scores; editable team names.

  • Lesson 3: Client–server basics; live sync with Socket.IO.

  • Lesson 4: QR join flow; mobile-first controls; accessibility checks.

  • Lesson 5: Stream overlay mode; dark/light themes; test in OBS.

  • Lesson 6: Showcase—students run a mini match, present design choices, and reflect.


Assessment and certification

  • Functionality demo: Does the scoreboard sync across devices reliably?

  • Code quality: Clear functions, comments, and basic error handling.

  • UX review: Readability on small screens and contrast on video backgrounds.

  • Extension challenge: Timer, penalties/fouls, or a theme switcher.

  • Certificate of completion: Optional badges for portfolios or college applications.


Implementation options

  • In-class module: 2–6 sessions embedded in CS or STEM courses.

  • Club or camp: A focused weekend/holiday build with a livestream finale.

  • Event-integrated: Students build it, then run it at sports day or an eSports night.


Technology requirements

  • Teacher laptop to host the server (or a simple cloud host).

  • Student laptops with modern browsers.

  • Phones/tablets for real-time control testing.

  • Optional: OBS installed on one machine for overlay testing.


Support and subscriptions

  • School subscription includes:

    • Curriculum updates and new templates (sports, quizzes, polls).

    • Technical support and teacher onboarding.

    • Cloud-hosted option for easy classroom access.

    • Student and teacher dashboards with role management.

    • Annual showcase event and project gallery.

  • Pricing tiers:

    • Starter (single class/club)

    • Standard (whole department, added support)

    • Campus (multi-department, custom branding, cloud hosting)


Contact Us


Bring live events to life and turn them into authentic STEM learning. Contact us to schedule a demo, get sample lessons, and explore school pricing. Your students can build the scoreboard that powers your next big game.



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